The LastWarden

The Keep is watching.

Step through the gate. Trust your sword.
Decide how far you're willing to go.

An independent, single-player VR dungeon crawler.
Currently taking shape, one swing at a time.

Explore the Keep
SwingGatherForgeReturnOr go deeper.

A little wonder.
A little dread.
One more gate.

The Last Warden is being built around a simple temptation: come back with what you've found, or risk it for what waits below.

Fight, gather, and forge your way through the Keep. Find quiet places between the danger. Pay attention to the things that seem to be paying attention to you.

The vision for the game. Development is still early.

You've made it this far.
What happens next?

A glimpse of the planned run loop.
The safe room is a choice, not the end.

or

Your sword. Your loot. Your call.

Built in the open.
Bugs included.

One developer. A VR headset.
A game worth figuring out.

The real prototype practice sword: a carved wooden blade, bronze guard, and spiral-wrapped grip.Prototype asset · Blender render

First sword.
First grip bug.

The VR prototype is up and running. We can move around, pick things up, and finally hold a sword. The grip needs work. That part is staying in the devlog.

Now there's a proper practice sword: carved ash, a bronze guard, and a wrapped handle. Next up: get it into the game and make it feel right in your hand.

See the sword render
Early prototype. No public build yet.

Every warden
has a first gate.

This is ours. Follow along as the Keep takes shape.

Read the build log

Planned for Meta Quest, then PC VR.
No release date yet.